Commander : A Web-Based Game of the Generals Inspired game with AI /
Casimsiman, Jerald C.
Commander : A Web-Based Game of the Generals Inspired game with AI / Jerald C. Casimsiman, Mhari Allen E. Limin, Gabriel C. Maraon, Christian Noel C. Nacario - xi, 70 pages : illustrations ; 29 cm. + 1 CD-ROM (4 3/4 in.)
Thesis (Undergraduate)
College of Science --
Includes bibliographical references.
"This study titled "Commander: A Web-Based Game of the Generals-Inspired Game with A.I." examined the development and performance of an AI-enhanced version of the traditional Filipino board game, Game of the Generals. The purpose of this study is to remind fellow countrymen of the impact and competitiveness of local board games especially when adapted into a modern medium which is the web. The game was designed and created with custom map terrain and made use of gun sprites for the playable units as a more engaging way to quickly remember the hierarchy. The software, adhering to ISO 25010 standards, incorporated unique features such as customizable map and piece designs. Rigorous testing verified that the application met design specifications and operated smoothly across various devices. User feedback yielded an overall rating of 3.37, classified as "Very Acceptable," with high marks for functionality, performance efficiency, and portability. Key features included strategically hidden enemy pieces, diverse map layouts, and options for classic or modern sprite models. Developed using the Godot Game Engine, Visual Studio, Adobe Premiere Pro, and Adobe Photoshop, the game demonstrated high quality and provided an engaging, strategic gaming experience." -- Author's Abstract
BTH QA 76 / C37 2024
Commander : A Web-Based Game of the Generals Inspired game with AI / Jerald C. Casimsiman, Mhari Allen E. Limin, Gabriel C. Maraon, Christian Noel C. Nacario - xi, 70 pages : illustrations ; 29 cm. + 1 CD-ROM (4 3/4 in.)
Thesis (Undergraduate)
College of Science --
Includes bibliographical references.
"This study titled "Commander: A Web-Based Game of the Generals-Inspired Game with A.I." examined the development and performance of an AI-enhanced version of the traditional Filipino board game, Game of the Generals. The purpose of this study is to remind fellow countrymen of the impact and competitiveness of local board games especially when adapted into a modern medium which is the web. The game was designed and created with custom map terrain and made use of gun sprites for the playable units as a more engaging way to quickly remember the hierarchy. The software, adhering to ISO 25010 standards, incorporated unique features such as customizable map and piece designs. Rigorous testing verified that the application met design specifications and operated smoothly across various devices. User feedback yielded an overall rating of 3.37, classified as "Very Acceptable," with high marks for functionality, performance efficiency, and portability. Key features included strategically hidden enemy pieces, diverse map layouts, and options for classic or modern sprite models. Developed using the Godot Game Engine, Visual Studio, Adobe Premiere Pro, and Adobe Photoshop, the game demonstrated high quality and provided an engaging, strategic gaming experience." -- Author's Abstract
BTH QA 76 / C37 2024