Holistic game development with unity : (Record no. 1613)

MARC details
000 -LEADER
fixed length control field 01640cam a2200361 i 4500
001 - CONTROL NUMBER
control field 19461043
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240809140027.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 170124s2017 flu b 001 0 eng
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2016043693
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138888791 (hardback : alk. paper)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781138888784 (pbk. : alk. paper)
040 ## - CATALOGING SOURCE
Original cataloging agency DLC
Language of cataloging eng
Transcribing agency TUPM
Description conventions rda
Modifying agency DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 #0 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA 76.76
Item number D43 2017
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name De Byl, Penny,
Relator term author.
245 00 - TITLE STATEMENT
Title Holistic game development with unity :
Remainder of title an all-in-one guide to implementing game mechanics, art, design and programming /
Statement of responsibility, etc. Penny de Byl.
250 ## - EDITION STATEMENT
Edition statement Second edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton :
Name of producer, publisher, distributor, manufacturer CRC Press, Taylor & Francis Group,
Date of production, publication, distribution, manufacture, or copyright notice [2017]
300 ## - PHYSICAL DESCRIPTION
Extent xv, 451 pages ;
Dimensions 25 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Preface Acknowledgments Chapter 1: The Art of Programming Mechanics Chapter 2: Real-World Mechanics Chapter 3: Animation Mechanics Chapter 4: Game Rules and Mechanics Chapter 5: Character Mechanics Chapter 6: Player Mechanics Chapter 7: Environmental Mechanics Chapter 8: Mechanics for External Forces Index
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Unity (Electronic resource)
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Design.
650 10 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c orignew
d 1
e ecip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Inventory number Total checkouts Full call number Barcode Date last seen Cost, replacement price Price effective from Koha item type
    Library of Congress Classification     TUP Manila Library TUP Manila Library General Circulation Section-GF 12/13/2019 Fund 164 5225.00 31076   QA 76.76 D43 2017 P00031076 10/07/2021 5225.00 12/13/2019 Book



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