MARC details
| 000 -LEADER |
| fixed length control field |
03411cam a2200421 i 4500 |
| 001 - CONTROL NUMBER |
| control field |
23260051 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251020105919.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
230804s2024 enka b 001 0 eng |
| 010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
| LC control number |
2023036221 |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781032519487 |
| Qualifying information |
(hbk) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781032519500 |
| Qualifying information |
(pbk) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| Canceled/invalid ISBN |
9781003404590 |
| Qualifying information |
(ebk) |
| 035 ## - SYSTEM CONTROL NUMBER |
| System control number |
23260051 |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
DLC |
| Language of cataloging |
eng |
| Description conventions |
rda |
| Modifying agency |
TUPM |
| Transcribing agency |
DLC |
| 042 ## - AUTHENTICATION CODE |
| Authentication code |
pcc |
| 050 00 - LIBRARY OF CONGRESS CALL NUMBER |
| Classification number |
GV 1469.34 |
| Item number |
V36 2024 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Van Nuenen, Tom, |
| Dates associated with a name |
1984- |
| Relator term |
author. |
| 245 10 - TITLE STATEMENT |
| Title |
Traveling through video games / |
| Statement of responsibility, etc. |
Tom Van Nuenen |
| 264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
| Place of production, publication, distribution, manufacture |
London ; |
| -- |
New York : |
| Name of producer, publisher, distributor, manufacturer |
Routledge, |
| Date of production, publication, distribution, manufacture, or copyright notice |
2024. |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
vi, 109 pages : |
| Other physical details |
illustrations ; |
| Dimensions |
22 cm. |
| 336 ## - CONTENT TYPE |
| Content type term |
text |
| Content type code |
txt |
| Source |
rdacontent |
| 337 ## - MEDIA TYPE |
| Media type term |
unmediated |
| Media type code |
n |
| Source |
rdamedia |
| 338 ## - CARRIER TYPE |
| Carrier type term |
volume |
| Carrier type code |
nc |
| Source |
rdacarrier |
| 490 0# - SERIES STATEMENT |
| Series statement |
Routledge advances in game studies |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index. |
| 505 0# - FORMATTED CONTENTS NOTE |
| Formatted contents note |
Introduction -- Why this book -- It's all under control -- Pixels and passports -- The issue with flow -- An unsettling vacation -- Defamiliarizing play -- King of the sandbox -- Gamified history -- Hiding from the city, in the city -- It's all in the details -- A meaningless overview -- Bigger on the inside -- Touring the walking sim -- Going off script -- Resignation and subversion -- Walking in space boots -- You can stay here -- Scale matters -- Relaxing survival -- Life's a chore -- When here becomes there -- Pedestrian gamification -- Racing through utopia -- Keep it professional -- Elective alienation -- It's all in your mind -- Conclusion. |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
"This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification. Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic forms of gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive-but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it. This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities"-- |
| Assigning source |
Provided by publisher. |
| 590 ## - CITATION |
| Citation |
Van Nuenen, T. (2024). Traveling through video games. Routledge. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Video games |
| General subdivision |
Social aspects. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Tourism |
| General subdivision |
Computer network resources. |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Virtual reality. |
| 776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
| Relationship information |
Online version: |
| Main entry heading |
Van Nuenen, Tom, 1984- |
| Title |
Traveling through video games |
| Place, publisher, and date of publication |
New York : Routledge, 2024 |
| International Standard Book Number |
9781003404590 |
| Record control number |
(DLC) 2023036222 |
| 906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
| a |
7 |
| b |
cbc |
| c |
orignew |
| d |
1 |
| e |
ecip |
| f |
20 |
| g |
y-gencatlg |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) |
| Source of classification or shelving scheme |
Library of Congress Classification |
| Koha item type |
Book |
| Suppress in OPAC |
No |