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Multimedia demystified / Jennifer Coleman Dowling.

By: Material type: TextTextSeries: Demystified series | McGraw-Hill "Demystified" seriesPublication details: New York : McGraw-Hill, c2012.Description: xviii, 333 p. : ill. ; 23 cmISBN:
  • 007177064x
  • 9780071770644
Subject(s): LOC classification:
  • QA 76.75 D69 2012
Contents:
Machine generated contents note: PART ONE: Multimedia Overview: What It's All About -- I. Introduction to Multimedia -- A. What is Multimedia? -- B. A Concise History of Multimedia -- 1. Early Multimedia Computing -- 2. Hypermedia and Hypertext -- C. Combining Content from Various Media -- D. Linear vs. Interactive Multimedia -- 1. Linear Multimedia -- 2. Nonlinear Interactive Multimedia -- 3. Kinds of Multimedia -- E. Let's Get Technical -- F. Analog-to-Digital Evolution -- II. The Purpose and Application of Multimedia -- A. Benefits of Interactive Presentations -- 1. Avoiding Potential Pitfalls -- B. Uses of Multimedia -- C. Planning Stages and Development Process -- 1. Roles and Responsibilities of the Multimedia Team2. Information Architecture -- 3. Copyright Issues: Securing Permission for Media UsageD. Tools Required for Creating and Preparing Media E. Making it Functional and Interactive F. Finalizing, Testing, and Delivering Multimedia -- PART TWO: Kinds Of Media: The Essential Components -- III. Graphics and Images -- A. Designing Vector Graphics -- B. Creating Raster Images -- 1. Pixel-Based Displays -- 2. Working with Raster Graphics -- C. Scanning and Resolution -- D. Digital Photography -- E. Clip Art and Stock Images -- F. File Formats for Screen Display -- G. Color Theory: Pigment vs. Pixels -- 1. CMYK and the Subtractive Color Model -- 2. RGB and the Additive Color Model -- 3. Color for Digital Displays -- IV. Text and Typography -- A. Text Defined -- 1. Typing, Texting, and Emailing -- B. Words and Copywriting: How to Write Effective Content -- C. Typography -- 1. Fonts and Styles -- a. Serif vs. Sans Serif -- 2. Typographic Treatment: Designing with Type -- 3. Placement and Arrangement of Type -- D. Preparing Text for the Screen: Amount and Legibility/Readability -- 1. Type Sizes and Styles for the Screen -- 2. Screen vs. Print -- 3. Type on the Web -- V. Animation -- A. Animation in Multimedia -- 1. Functions of Moving Images -- 2. Advantages and Disadvantages of Animation -- 3. Interactive
Summary: "This practical guide provides a background on multimedia, and then delves into the elements that make up a successful multimedia project. You'll learn about software and hardware tools, digital photography, sound editing, web authoring with HTML, vector graphics, file formats, computer animation, and much more. Detailed examples and concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce key concepts"-- Provided by publisher.Summary: "This practical guide provides a background on multimedia, and then delves into the elements that make up a successful multimedia project. You'll learn about software and hardware tools, digital photography, sound editing, web authoring with HTML, vector graphics, file formats, computer animation, and much more. Detailed examples and concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce key concepts"-- Provided by publisher.
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Holdings
Item type Current library Shelving location Call number Copy number Status Date due Barcode
Book Book TUP Manila Library General Circulation Section-GF QA 76.75 D69 2012 (Browse shelf(Opens below)) 1 Available D00003527

Includes index.

Machine generated contents note: PART ONE: Multimedia Overview: What It's All About -- I. Introduction to Multimedia -- A. What is Multimedia? -- B. A Concise History of Multimedia -- 1. Early Multimedia Computing -- 2. Hypermedia and Hypertext -- C. Combining Content from Various Media -- D. Linear vs. Interactive Multimedia -- 1. Linear Multimedia -- 2. Nonlinear Interactive Multimedia -- 3. Kinds of Multimedia -- E. Let's Get Technical -- F. Analog-to-Digital Evolution -- II. The Purpose and Application of Multimedia -- A. Benefits of Interactive Presentations -- 1. Avoiding Potential Pitfalls -- B. Uses of Multimedia -- C. Planning Stages and Development Process -- 1. Roles and Responsibilities of the Multimedia Team2. Information Architecture -- 3. Copyright Issues: Securing Permission for Media UsageD. Tools Required for Creating and Preparing Media E. Making it Functional and Interactive F. Finalizing, Testing, and Delivering Multimedia -- PART TWO: Kinds Of Media: The Essential Components -- III. Graphics and Images -- A. Designing Vector Graphics -- B. Creating Raster Images -- 1. Pixel-Based Displays -- 2. Working with Raster Graphics -- C. Scanning and Resolution -- D. Digital Photography -- E. Clip Art and Stock Images -- F. File Formats for Screen Display -- G. Color Theory: Pigment vs. Pixels -- 1. CMYK and the Subtractive Color Model -- 2. RGB and the Additive Color Model -- 3. Color for Digital Displays -- IV. Text and Typography -- A. Text Defined -- 1. Typing, Texting, and Emailing -- B. Words and Copywriting: How to Write Effective Content -- C. Typography -- 1. Fonts and Styles -- a. Serif vs. Sans Serif -- 2. Typographic Treatment: Designing with Type -- 3. Placement and Arrangement of Type -- D. Preparing Text for the Screen: Amount and Legibility/Readability -- 1. Type Sizes and Styles for the Screen -- 2. Screen vs. Print -- 3. Type on the Web -- V. Animation -- A. Animation in Multimedia -- 1. Functions of Moving Images -- 2. Advantages and Disadvantages of Animation -- 3. Interactive

"This practical guide provides a background on multimedia, and then delves into the elements that make up a successful multimedia project. You'll learn about software and hardware tools, digital photography, sound editing, web authoring with HTML, vector graphics, file formats, computer animation, and much more. Detailed examples and concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce key concepts"-- Provided by publisher.

"This practical guide provides a background on multimedia, and then delves into the elements that make up a successful multimedia project. You'll learn about software and hardware tools, digital photography, sound editing, web authoring with HTML, vector graphics, file formats, computer animation, and much more. Detailed examples and concise explanations make it easy to understand the material, and end-of-chapter quizzes and a final exam help reinforce key concepts"-- Provided by publisher.

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