Polyweb: a game based learning platform for skills and knowledge expansion of bsie-ict students in javascript of basic web development/ Vhan Nery M. Cuizon, Karlo Donato N. Mendoza, Daniell Mark Angelo R. Sarmiento, Thomas Adrienne A. Soriano, and Ivan Gabrielle T. Tolin.--
Material type:
TextPublication details: Manila: Technological University of the Philippines, 2025,Description: xiv, 176pages: 29cmContent type: - BTH Z 678.9 C85 2025
| Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode |
|---|---|---|---|---|---|---|---|
Bachelor's Thesis CIE
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TUP Manila Library | Thesis Section-2nd floor | BTH Z 678.9 C85 2025 (Browse shelf(Opens below)) | c.1. | Not for loan | BTH0006227 |
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Bachelor's thesis
College of Industrial Education.-- Bachelor of science in industrial education major in information and communication technology: Technological University of the Philippines, 2025.
Includes bibliographic references and index.
This study aimed to address the challenges faced by Bachelor of Science
in Industrial Education Major in Information and Communication Technology
(BSIE-ICT) students at the Technological University of the Philippines – Manila,
particularly in learning JavaScript of basic front-end web development. The
objective was to design, develop, and evaluate a game-based learning platform
named PolyWeb to expand students’ skills and knowledge in JavaScript. A design-
based research methodology was employed, consisting of four phases: problem
identification, design and development, iterative refinement and evaluation, and
synthesis of design principles. Iterative testing involved 50 third-year BSIE-ICT
students and subject matter experts to ensure the platform met educational needs.
The findings revealed that students experienced significant challenges in
understanding core programming logic and relied heavily on informal learning
resources. However, data indicated that PolyWeb effectively improved
engagement, motivation, and comprehension. Quantitative results based on
ISO/IEC 25010 showed a weighted mean score of 4.63, reflecting a “highly
satisfied” level of usability and effectiveness. These outcomes demonstrate the
platform’s value in addressing instructional gaps and enhancing digital learning in
JavaScript. The study contributes to the development of future game-based
instructional materials in ICT education.
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