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Oopify: a design-based research study on the development and evaluation of a mobile game for enhancing conceptual understanding in object-oriented programming Arnold L. Albarido, Rica Angela A. Sumo, and Regie Delos Reyes.--

By: Contributor(s): Material type: TextTextPublication details: Manila: Technological University of the Philippines, 2025.Description: xv, 240pages: 29cmContent type:
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  • BTH QA 76.73 A43 2025
Dissertation note: College of Industrial Education.-- Bachelor of technical vocational teacher education major in computer programming: Technological University of the Philippines, 2025. Summary: Programming students faced challenges in understanding Object-Oriented Programming (OOP) concepts due to their abstract nature within the College of Industrial Education in the Technological University of the Philippines-Manila Campus. The design-based research embedded in the mixed-method research design aimed to design, develop, and evaluate a mobile game called OOPify as a supplementary tool for enhancing understanding of concepts in Object-Oriented Programming. The study used purposive sampling in selecting participants for each phase. Data collection instruments included interviews, survey questionnaires, expert feedback, and students’ feedback. The findings demonstrated that OOPify has promising potential for enhancing understanding, but minor refinements are suggested to improve performance, usability, and user experience. Additionally, based on the expert's feedback, OOPify is a well-designed tool for enhancing understanding of OOP conceptual knowledge, with minor refinements needed to enhance its overall performance and user experience further. The findings suggest that OOPify is accepted as a supplementary tool with potential for further improvement, combining rigorous educational content with engaging, user-centered design to support learners in mastering foundational OOP concepts. The researcher recommended that, as proposed by the experts, the mobile game should include features like a reset option for revisiting levels, collaborative quests, and varied activity types categorized by difficulty levels.
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Item type Current library Shelving location Call number Copy number Status Date due Barcode
Bachelor's Thesis CIE Bachelor's Thesis CIE TUP Manila Library Thesis Section-2nd floor BTH QA 76.73 A43 2025 (Browse shelf(Opens below)) c.1. Not for loan BTH0006257


Bachelor's thesis

College of Industrial Education.-- Bachelor of technical vocational teacher education major in computer programming: Technological University of the Philippines, 2025.

Includes bibliographic references and index.

Programming students faced challenges in understanding Object-Oriented Programming (OOP) concepts due to their abstract nature within the College of Industrial Education in the Technological University of the Philippines-Manila Campus. The design-based research embedded in the mixed-method research design aimed to design, develop, and evaluate a mobile game called OOPify as a supplementary tool for enhancing understanding of concepts in Object-Oriented Programming. The study used purposive sampling in selecting participants for each phase. Data collection instruments included interviews, survey questionnaires, expert feedback, and students’ feedback.
The findings demonstrated that OOPify has promising potential for enhancing understanding, but minor refinements are suggested to improve performance, usability, and user experience. Additionally, based on the expert's feedback, OOPify is a well-designed tool for enhancing understanding of OOP conceptual knowledge, with minor refinements needed to enhance its overall performance and user experience further.
The findings suggest that OOPify is accepted as a supplementary tool with potential for further improvement, combining rigorous educational content with engaging, user-centered design to support learners in mastering foundational OOP concepts. The researcher recommended that, as proposed by the experts, the mobile game should include features like a reset option for revisiting levels, collaborative quests, and varied activity types categorized by difficulty levels.

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