Codequest: developing a web-based gamified quiz tool to foster ict students’ computational thinking skills in computer programming control statements/
John Benedick Y. Binala, Ruth A. Cacayan, Melanie R. Lutching, Joffer A. Manal, and Shantal M. Santiago.--
- Manila: Technological University of the Philippines, 2025.
- xiv, 227pages: 29cm.
Bachelor's thesis
College of Industrial Education.--
Includes bibliographic references and index.
The integration of technology in education is crucial for fostering essential skills like programming, but many students struggle with control structures like sequence, selection, and iteration. This research focuses on creating and testing
CodeQuest, a web-based quiz tool that uses game-like features to foster BSIE- ICT students' CTS in C# programming language. The study was conducted at the
Technological University of the Philippines and used a design-based research study of mixed-method embedded design. The first phase revolved around Problem Exploration and Identification (Qualitative), involving a semi-structured interview with students' lived experiences, revealing challenges, nested loops, and the need for interactive, engaging resources. The second phase, design and development, focuses on developing and designing CodeQuest. Phase III Iteration and Evaluation (Quantitative) showed high satisfaction levels with CodeQuest. Overall, the study underscores the potential of gamified Quiz Tools like CodeQuest in making programming education more interactive and engaging. Future improvements could focus on enhancing CodeQuest based on feedback and conducting studies on the long-term impact of the gamified quiz.
Control structure Gamified learning Computational thinking