03379nam a22003377a 4500003000400000005001700004008004100021040002900062050002700091100003100118245023200149260006500381300002400446336001500470337001300485338001500498500002200513502016400535504004900699520189500748650001702643650002402660650002802684700003602712700003802748700003602786700003302822942002002855952014902875999001703024OSt20260610174926.0260610b |||||||| |||| 00| 0 eng d bEnglishcTUPMdTUPMerda aBTH TR 897.5bM37 2025 aMariano, Rodwen O.eAuthor aLight Simulator Diorama:bA Supplementary Material for Creativity in Lighting Techniques in 3D Animation/cRodwen O. Mariano, Myrkella Aivan G. Nueva, Karls Andre' T. Paguinto, Kate Cyril C. Quiambao, and Chesca Jane D. Roda..- aManila:bTechnological University of the Philippines,c2025. ax, 144pages:c29cm. 2rdacontent 2rdamedia 2rdacarrier aBachelor's Thesis aCollege of Industrial Education..-bBachelor of Technical-Vocational Teacher Education major in Animation:cTechnological University of the Philippines,d2025. aIncludes bibliographic references and index. aThis Design-Based Research (DBR) project focused on improving students' creativity in lighting techniques for 3D animation, where learners experience difficulties using Blender's features. Existing approaches, such as traditional learning, have not fully resolved this problem, underscoring the need for an intervention that better supports creative and accurate lighting application. Guided by the research question "How to design, develop, refine, and evaluate the Light Simulator Diorama (LSD) that addresses the challenges and supplements creativity in 3D lighting techniques?", this study aims to design, test, and refine an instructional solution that addresses these challenges. The design was guided by Constructivist Learning Theory, which emphasizes that people understand and remember best when facts and skills are embedded in natural visual memory, and that experiential learning is far more effective. The research was conducted at the Technological University of the Philippines Manila with 4th-year BTVTED Animation students, using an iterative DBR approach. Furthermore, the study used purposive sampling for each phase with varying sample sizes. Across cycles, patterns such as the use of light switches and the variety of light colors emerged, shaping a more effective version of the intervention. The final design principles emphasize direct manipulation, genre flexibility, and basic navigation, offering guidance for future implementation. This study demonstrates that LSD can supplement creativity in lighting techniques for 3D animation, addressing the challenges faced by BTVTED Animation students. However, the LSD needs further expansion in terms of lighting control systems. In line with this, future developers may upgrade this limitation. Keywords: 3D animation, BTVTED Animation, Creativity, Design-Based Research, Lighting Techniques, Light Simulator Diorama a3D Animation aLighting Techniques aLight Simulator Diorama aNueva, Myrkell Aivan G.eAuthor aPaguinto, Karls Andre' T,eAuthor aQuiambao, Kate Cyril C.eAuthor aRode, Chesca Jane D.eAuthor 2lcccBTH CIEn0 00102lcc4070aTUPbTUPcBachelor's Thesis CIE-2Fd2026-06-10iBTH-6949l0oBTH TR 897.5 M37 2025pBTH0006949r2026-06-10w2026-06-10yBTH CIE c31497d31496