Pose!: Visual Novel Game as Instructional Material to Support Drawing Skill Acquisition in Pose-to-Pose Animation/
Mark Eric T. Gallego, John Michael B. Peñamante, Janicia Claire S. Queri, and Elvin Justine P. Reyes..-
- Manila: Technological University of the Philippines, 2026.
- xiii, 166pages: 29cm.
Bachelor's Thesis
College of Industrial Education..-
Includes bibliographic references and index.
This design-based research project focuses on supporting the acquisition of drawing skills in pose-to-pose animation, where learners experience difficulties constructing accurate key poses, aligning chronological sequences, and applying perspective drawing. Existing approaches, such as traditional lectures and demonstrations, have not fully resolved these challenges, revealing a need for an intervention that better supports learner drawing skills in pose-to-pose. This project aims to design, test, refine, and evaluate instructional material that addresses these pedagogical and practical gaps. The design is informed by the Design-based Research (DBR) framework, which emphasizes the support of instructional materials that are important for learning. Data were gathered through observations, interviews, expert validation, and student evaluations of how learners support their pose-to-pose drawing skills in animation. The first cycle addresses students' learning needs to produce a prototype with readable fonts, color-safe visuals, and gender-neutral character options. Implementation showed that the Pose! : visual novel improved the interface, instructional clarity, and content variety. Across these cycles’ themes of engagement, clear instruction, and practical application, the final design principle is shaped. Overall, findings indicate that Pose! shows a strong potential, highly engaging, content relevance, and clear support for drawing skills acquisition in pose-to-pose animation, with a high evaluation rating of (X=4.29). KEYWORDS: Drawing skills acquisition, Game-based learning, Instructional