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  <titleInfo>
    <title>Perspective Pop-Up (P-PuB)</title>
    <subTitle>Augmented Reality as Learning Media for Spatial Visualization Skills Among Animation Students</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Aquino, Andrea Leila A.</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
    <role>
      <roleTerm type="text">Author</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Dungo, Rovy Zedric C.</namePart>
    <role>
      <roleTerm type="text">Author</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Eviota, Hanna Mae P.</namePart>
    <role>
      <roleTerm type="text">Author </roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Morales, Althea Tuesday B.</namePart>
    <role>
      <roleTerm type="text">Author</roleTerm>
    </role>
  </name>
  <name type="personal">
    <namePart>Rivera, Shane Denzel M.</namePart>
    <role>
      <roleTerm type="text">Author</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="text">Manila</placeTerm>
    </place>
    <publisher>Technological University of the Philippines</publisher>
    <dateIssued>2026</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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    <extent>xiii, 163pages: 29cm.</extent>
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  <abstract>In the field of Animation, due to the complexity of visualizing and translating
three-dimensional objects, students often encounter challenges in learning

perspective drawing. The study objective is to develop an Augmented Reality Pop-
up Book (AR P-PuB) as a learning media tool for supporting spatial visualization

skills among animation students. This study is design-based research by Reeves
embedded within a mixed-method sequential-exploratory design. The participants
of this study are second-year and third-year students of BTVTED Animation. For
the qualitative phase, the researchers used a semi-structured interview and
purposive sampling to examine students’ experiences and difficulties, and
analyzed the data using thematic analysis. Data gathered from students, experts,
and instructors is used to design and develop the AR P-PuB, including features,
content, and alignment of instructional materials with the subject matter. For the
quantitative phase, the researchers used a Likert scale was used to measure and
assess the application of AR P-PuB in accordance with ISO/IEC 25010. The
researchers analyzed the emergent themes from previous phases to identify the
design principles. The finding shows that students experience significant difficulties
with spatial visualization, indicating that current instructional methods are often
exploratory, unclear, and lack direct guidance, hindering improvement in these
skills. The project has three major components: (1) a printed pop-up book, (2) an
AR-based mobile application, and (3) a web-based platform for lessons. And
several key design features were incorporated into the AR P-PuB application,
including School Tour, AR Viewer, and Poser. Results show that students were
overall Highly Satisfied (mean range 4.27 - 4.57) in all categories, concluding that
the AR P-PuB meets learning needs and supports the improvement of spatial
visualization skills. There are three key design principles that have emerged as
essential for supporting spatial visualization skills: Interactive Learning Integration,
Organized and Appealing Design, and AR-Enhanced Content Structure. These
principles emphasize that effective AR learning media for animation education

must be interactive, visually structured, and pedagogically aligned with AR-
enhanced content delivery, which supports spatial visualization skills.

Keywords: Augmented reality, ISO/IEC 25010, Learning Media,
Perspective drawing, Pop-up Book, Spatial Visualization</abstract>
  <note type="statement of responsibility">Andrea Leila A. Aquino, Rovy Zedric C, Dungo, Hanna Mae P. Eviota, Althea Tueday B. Mora;les, and Shane Denzel M. Rivera..-</note>
  <note>Bachelor's Thesis </note>
  <note>College of Industrial Education..- Bachelor of Technical Vocational Teacher Education Major in Animation: Technological University of the Philippines, 2026</note>
  <note>Includes bibliographic references and index.</note>
  <subject>
    <topic>Animation</topic>
  </subject>
  <subject>
    <topic>Spatial Visualization</topic>
  </subject>
  <subject>
    <topic>Learning Media</topic>
  </subject>
  <classification authority="lcc">BTH TR 897.5 A68 2026</classification>
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    <recordCreationDate encoding="marc">260611</recordCreationDate>
    <recordChangeDate encoding="iso8601">20260611161539.0</recordChangeDate>
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      <languageTerm authority="iso639-2b" type="code">English</languageTerm>
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