04076nam a22003497a 4500003000400000005001700004008004100021040002900062050002700091100003600118245025300154260006500407300002700472336001500499337001300514338001500527500002300542502016300565504004900728520249500777650001403272650002603286650002003312700003503332700003403367700004003401700003603441942002003477952013403497952007803631999001703709OSt20260611161539.0260611b |||||||| |||| 00| 0 eng d bEnglishcTUPMdTUPMerda aBTH TR 897.5bA68 2026 aAquino, Andrea Leila A.eAuthor aPerspective Pop-Up (P-PuB): bAugmented Reality as Learning Media for Spatial Visualization Skills Among Animation StudentscAndrea Leila A. Aquino, Rovy Zedric C, Dungo, Hanna Mae P. Eviota, Althea Tueday B. Mora;les, and Shane Denzel M. Rivera..- aManila:bTechnological University of the Philippines,c2026. axiii, 163pages:c29cm. 2rdacontent 2rdamedia 2rdacarrier aBachelor's Thesis  aCollege of Industrial Education..-bBachelor of Technical Vocational Teacher Education Major in Animation:cTechnological University of the Philippines,d2026 aIncludes bibliographic references and index. aIn the field of Animation, due to the complexity of visualizing and translating three-dimensional objects, students often encounter challenges in learning perspective drawing. The study objective is to develop an Augmented Reality Pop- up Book (AR P-PuB) as a learning media tool for supporting spatial visualization skills among animation students. This study is design-based research by Reeves embedded within a mixed-method sequential-exploratory design. The participants of this study are second-year and third-year students of BTVTED Animation. For the qualitative phase, the researchers used a semi-structured interview and purposive sampling to examine students’ experiences and difficulties, and analyzed the data using thematic analysis. Data gathered from students, experts, and instructors is used to design and develop the AR P-PuB, including features, content, and alignment of instructional materials with the subject matter. For the quantitative phase, the researchers used a Likert scale was used to measure and assess the application of AR P-PuB in accordance with ISO/IEC 25010. The researchers analyzed the emergent themes from previous phases to identify the design principles. The finding shows that students experience significant difficulties with spatial visualization, indicating that current instructional methods are often exploratory, unclear, and lack direct guidance, hindering improvement in these skills. The project has three major components: (1) a printed pop-up book, (2) an AR-based mobile application, and (3) a web-based platform for lessons. And several key design features were incorporated into the AR P-PuB application, including School Tour, AR Viewer, and Poser. Results show that students were overall Highly Satisfied (mean range 4.27 - 4.57) in all categories, concluding that the AR P-PuB meets learning needs and supports the improvement of spatial visualization skills. There are three key design principles that have emerged as essential for supporting spatial visualization skills: Interactive Learning Integration, Organized and Appealing Design, and AR-Enhanced Content Structure. These principles emphasize that effective AR learning media for animation education must be interactive, visually structured, and pedagogically aligned with AR- enhanced content delivery, which supports spatial visualization skills. Keywords: Augmented reality, ISO/IEC 25010, Learning Media, Perspective drawing, Pop-up Book, Spatial Visualization aAnimation bSpatial Visualization aLearning Media, aDungo, Rovy Zedric C. eAuthor aEviota, Hanna Mae P.eAuthor  aMorales, Althea Tuesday B. eAuthor aRivera, Shane Denzel M.eAuthor 2lcccBTH CIEn0 00102lcc4070aTUPbTUPd2026-06-11eDonation iBTH-6938l0oBTH TR 897.5 A68 2026pBTH0006938r2026-06-11w2026-06-11yBTH CIE 00102lcc4070aTUPbTUPd2026-06-11l0r2026-06-11w2026-06-11yBTH CIE c31508d31507