A Case of Autophobia : A 3D Horror Role Playing Game Using Unreal Engine / Shaina F. Benavidez, John Melwen Cañamo, Cheirrian Kaye A. Fuentes, Keith Marvin F. Sajul, Kenji Cedric C. Teodoro.
Material type:
TextManila : Technological University of the Philippines, 2023Description: xvi, 134 pages : illustrations ; 29 cm. + 1 CD-ROM (4 3/4 in.)Content type: - text
- unmediated
- volume
- BTH T 58.5 B46 2023
| Item type | Current library | Shelving location | Call number | Copy number | Status | Notes | Date due | Barcode |
|---|---|---|---|---|---|---|---|---|
Bachelor's Thesis COS
|
TUP Manila Library | Thesis Section-2nd floor | BTH T 58.5 B46 2023 (Browse shelf(Opens below)) | c.1 | Not for loan | For Room Use Only | BTH0003556 |
College of Science --
College of Science -- Bachelor of Science in Information Technology, Technological University of the Philippines, 2023.
Includes bibliographical references.
This study presents the development and evaluation of Autophobia, a 3D horror role-playing game designed to provide players with an engaging and terrifying experience. Developed at the Technological University of the Philippines, Autophobia integrates tactical survival strategies, psychological fear elements, and environmental exploration to create a captivating gameplay experience. Integrating from existing horror games, the researchers aimed to improve upon established standards in the genre. Autophobia stands out with its immersive setting, well-crafted narrative, eye-catching graphics, and strategic survival elements that push the boundaries of terror and gaming immersion. The development of the 3D Horror Role-Playing Game was facilitated by industry-leading tools, Unreal Engine 5, alongside programming languages like C++ and Blueprints Visual Scripting. The system's efficacy was accessed by conducting a comprehensive study involving 25 respondents from the College of Science, out of a total of 60 participants. Utilizing the Software Evaluation Instrument of ISO 25010, the researchers thoroughly evaluated the system's functionality, portability, and reliability using a 4-point Likert Scale. The researchers' system recommendations suggest the game has the potential to develop into an "Open World" experience, offering a virtual environment where players have freedom to explore, pursue objectives at their discretion, and enjoy the fear in a familiar atmosphere as entertainment.--Author's Abstract.
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