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Design, make, play : growing the next generation of STEM innovators / edited by Margaret Honey, David Kanter.

Contributor(s): Material type: TextTextPublication details: New York, NY : Routledge, 2013.Description: xvii, 238 p. : ill. ; 23 cmISBN:
  • 9780415539166 (hardback)
  • 9780415539203
  • 9780203108352
Subject(s): DDC classification:
  • 500.1 23
LOC classification:
  • Q 181 D369 2013
Other classification:
  • EDU000000
Summary: "Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program's and the students who learn there's to life"-- Provided by publisher.
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Holdings
Item type Current library Shelving location Call number Status Date due Barcode
Book Book TUP Manila Library General Circulation Section-GF Q 181 D369 2013 (Browse shelf(Opens below)) Available D00029954
Book Book TUP Manila Library Available

Includes bibliographical references and index.

"Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program's and the students who learn there's to life"-- Provided by publisher.

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