| 000 | 01640cam a2200361 i 4500 | ||
|---|---|---|---|
| 001 | 19461043 | ||
| 003 | OSt | ||
| 005 | 20240809140027.0 | ||
| 008 | 170124s2017 flu b 001 0 eng | ||
| 010 | _a 2016043693 | ||
| 020 | _a9781138888791 (hardback : alk. paper) | ||
| 020 | _a9781138888784 (pbk. : alk. paper) | ||
| 040 |
_aDLC _beng _cTUPM _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 |
_aQA 76.76 _bD43 2017 |
|
| 100 | 1 |
_aDe Byl, Penny, _eauthor. |
|
| 245 | 0 | 0 |
_aHolistic game development with unity : _ban all-in-one guide to implementing game mechanics, art, design and programming / _cPenny de Byl. |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c[2017] |
|
| 300 |
_axv, 451 pages ; _c25 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
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| 338 |
_avolume _bnc _2rdacarrier |
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| 504 | _aIncludes bibliographical references and index. | ||
| 505 | 0 | _aPreface Acknowledgments Chapter 1: The Art of Programming Mechanics Chapter 2: Real-World Mechanics Chapter 3: Animation Mechanics Chapter 4: Game Rules and Mechanics Chapter 5: Character Mechanics Chapter 6: Player Mechanics Chapter 7: Environmental Mechanics Chapter 8: Mechanics for External Forces Index | |
| 650 | 1 | 0 |
_aComputer games _xProgramming. |
| 650 | 1 | 0 | _aUnity (Electronic resource) |
| 650 | 1 | 0 |
_aVideo games _xDesign. |
| 650 | 1 | 0 | _aThree-dimensional display systems |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2lcc _cBK |
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| 999 |
_c1613 _d1613 |
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