000 01640cam a2200361 i 4500
001 19461043
003 OSt
005 20240809140027.0
008 170124s2017 flu b 001 0 eng
010 _a 2016043693
020 _a9781138888791 (hardback : alk. paper)
020 _a9781138888784 (pbk. : alk. paper)
040 _aDLC
_beng
_cTUPM
_erda
_dDLC
042 _apcc
050 0 _aQA 76.76
_bD43 2017
100 1 _aDe Byl, Penny,
_eauthor.
245 0 0 _aHolistic game development with unity :
_ban all-in-one guide to implementing game mechanics, art, design and programming /
_cPenny de Byl.
250 _aSecond edition.
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c[2017]
300 _axv, 451 pages ;
_c25 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 0 _aPreface Acknowledgments Chapter 1: The Art of Programming Mechanics Chapter 2: Real-World Mechanics Chapter 3: Animation Mechanics Chapter 4: Game Rules and Mechanics Chapter 5: Character Mechanics Chapter 6: Player Mechanics Chapter 7: Environmental Mechanics Chapter 8: Mechanics for External Forces Index
650 1 0 _aComputer games
_xProgramming.
650 1 0 _aUnity (Electronic resource)
650 1 0 _aVideo games
_xDesign.
650 1 0 _aThree-dimensional display systems
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c1613
_d1613