| 000 | 01658cam a2200385 i 4500 | ||
|---|---|---|---|
| 001 | 17941272 | ||
| 003 | OSt | ||
| 005 | 20240710140606.0 | ||
| 008 | 131114s2014 flua b 001 0 eng | ||
| 010 | _a 2013045580 | ||
| 020 | _a9781466582521 (pbk.) | ||
| 040 |
_aDLC _beng _cTUPM _erda _dD LC |
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| 042 | _apcc | ||
| 050 | 0 |
_aT 385 _bF47 2014 |
|
| 100 | 1 |
_aFerguson, R. Stuart _q(Robin Stuart), _d1953- |
|
| 245 | 0 | 0 |
_aPractical algorithms for 3D computer graphics / _cStuart Ferguson. |
| 250 | _aSecond edition. | ||
| 264 | 1 |
_aBoca Raton : _bCRC Press, _c[2014] |
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| 300 |
_axi, 507 pages : _billustrations ; _c23 cm |
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| 336 |
_atext _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
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| 504 | _aIncludes bibliographical references (pages 499-503) and index. | ||
| 520 |
_aPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. _cProvided by publisher. |
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| 650 | 1 | 0 | _aComputer graphics. |
| 650 | 1 | 0 | _aComputer animation. |
| 650 | 1 | 0 | _aComputer algorithms. |
| 650 | 1 | 0 | _aThree-dimensional display systems. |
| 650 | 1 | 0 |
_aCOMPUTERS / Computer Graphics. _2bisacsh |
| 650 | 1 | 0 |
_aCOMPUTERS / Programming / Games. _2bisacsh |
| 650 | 1 | 0 |
_aMATHEMATICS / Advanced. _2bisacsh |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cBK |
||
| 999 |
_c1907 _d1907 |
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