000 01658cam a2200385 i 4500
001 17941272
003 OSt
005 20240710140606.0
008 131114s2014 flua b 001 0 eng
010 _a 2013045580
020 _a9781466582521 (pbk.)
040 _aDLC
_beng
_cTUPM
_erda
_dD LC
042 _apcc
050 0 _aT 385
_bF47 2014
100 1 _aFerguson, R. Stuart
_q(Robin Stuart),
_d1953-
245 0 0 _aPractical algorithms for 3D computer graphics /
_cStuart Ferguson.
250 _aSecond edition.
264 1 _aBoca Raton :
_bCRC Press,
_c[2014]
300 _axi, 507 pages :
_billustrations ;
_c23 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
504 _aIncludes bibliographical references (pages 499-503) and index.
520 _aPractical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis.
_cProvided by publisher.
650 1 0 _aComputer graphics.
650 1 0 _aComputer animation.
650 1 0 _aComputer algorithms.
650 1 0 _aThree-dimensional display systems.
650 1 0 _aCOMPUTERS / Computer Graphics.
_2bisacsh
650 1 0 _aCOMPUTERS / Programming / Games.
_2bisacsh
650 1 0 _aMATHEMATICS / Advanced.
_2bisacsh
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBK
999 _c1907
_d1907