| 000 | 01082cam a22003134i 4500 | ||
|---|---|---|---|
| 001 | 19360578 | ||
| 003 | OSt | ||
| 005 | 20240808113244.0 | ||
| 008 | 161101s2017 flu b 000 0 eng | ||
| 010 | _a 2016048892 | ||
| 020 | _a9781498781732 (pbk. : alk. paper) | ||
| 040 |
_aDLC _beng _cTUPM _erda _dDLC |
||
| 042 | _apcc | ||
| 050 | 0 |
_aGV 1469.34 _bC35 2017 |
|
| 100 | 1 |
_aCaldwell, Craig, _eauthor. |
|
| 245 | 0 | 0 |
_aStory structure and development : _ba guide for animators, VFX artists, game designers, and virtual reality / _cCraig Caldwell. |
| 264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, an informa business a focal press book, _c[2017] |
|
| 300 |
_axi, 212 pages ; _c26 cm |
||
| 336 |
_atext _btxt _2rdacontent |
||
| 337 |
_aunmediated _bn _2rdamedia |
||
| 338 |
_avolume _bnc _2rdacarrier |
||
| 504 | _aIncludes bibliographical references. | ||
| 650 | 1 | 0 |
_aVideo games _xAuthorship. |
| 650 | 1 | 0 | _aVirtual reality. |
| 650 | 1 | 0 | _aOnline authorship. |
| 650 | 1 | 0 | _aComputer animation. |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
| 942 |
_2lcc _cBK |
||
| 999 |
_c1998 _d1998 |
||