| 000 | 03009cam a22005294i 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20231019101354.0 | ||
| 007 | ta | ||
| 008 | 220321s2018 ohua 001 0 eng d | ||
| 020 | _a9781440344091 (paperback) | ||
| 040 |
_aYDXCP _beng _cYDXCP _erda _dBTCTA _dBDX _dOCLCQ _dORX _dOCLCF _dCLE _dVP@ _dJAI _dNYP _dUVV _dOCLCO _dIGA _dUNL _dNZEPN _dTUL _dCRH _dDLC _dTUPM |
||
| 050 | 0 |
_aN 7433.8 _bH65 2016 |
|
| 100 | 1 |
_aHolmes, Marc Taro, _eauthor. |
|
| 245 | 0 | 0 |
_aDesigning creatures & characters : _bhow to build an artist's portfolio for video games, film, animation, and more / _cMarc Taro Holmes. |
| 264 | 1 |
_aCincinnati, Ohio : _bImpact Books, _c[2016] |
|
| 300 |
_a192 pages : _billustrations (chiefly color) ; _c26 cm |
||
| 336 |
_atext _2rdacontent |
||
| 336 |
_astill image _2rdacontent |
||
| 337 |
_aunmediated _2rdamedia |
||
| 338 |
_avolume _2rdacarrier |
||
| 500 | _aIncludes index. | ||
| 505 | 0 | _aWhat is this book all about? -- Who is it for? -- What is a concept artist? -- How can I get the most out of this course? -- Ho do the projects work? -- About achievements -- Why is the book designed this way? -- A note on individual style -- The design process -- Final preparation : the project brief. | |
| 520 | _a"Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine"--Publisher's description. | ||
| 650 | 1 | 0 | _aCharacters and characteristics in art. |
| 650 | 1 | 0 |
_aFigure drawing _xTechnique. |
| 650 | 1 | 0 |
_aComic books, strips, etc _xTechnique. |
| 650 | 1 | 0 | _aAnimated films. |
| 650 | 1 | 0 | _aComputer animation. |
| 650 | 1 | 0 |
_aDrawing _xTechnique. |
| 650 | 1 | 0 | _aVideo game characters. |
| 650 | 1 | 0 | _aComputer graphics. |
| 650 | 1 | 0 | _aComputer drawing. |
| 650 | 1 | 0 |
_aGraphic arts _xTechnique. |
| 650 | 1 | 0 | _aFantasy in art. |
| 650 | 1 | 0 | _aComic strip characters. |
| 650 | 1 | 0 | _aCartoon characters. |
| 650 | 1 | 0 | _aComputer art. |
| 650 | 1 | 0 |
_aGraphic novels _xTechnique. |
| 650 | 1 | 0 | _aGraphic artists. |
| 650 | 1 | 0 | _aArt portfolios. |
| 650 | 1 | 0 |
_aART / Reference. _2bisacsh |
| 650 | 1 | 0 |
_aART / Subjects & Themes / Science Fiction & Fantasy. _2bisacsh |
| 650 | 1 | 0 |
_aART / Techniques / Drawing. _2bisacsh |
| 650 | 1 | 0 |
_aArt portfolios. _2fast _0(OCoLC)fst00815767 |
| 650 | 1 | 0 |
_aGraphic artists. _2fast _0(OCoLC)fst01740159 |
| 942 |
_2lcc _cBK |
||
| 999 |
_c2001 _d2001 |
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