000 02817ntm a2200337 i 4500
003 OSt
005 20240304120959.0
008 240304s2023 |||a|||| abm| 00| 0 eng d
040 _aTUPM
_beng
_cTUPM
_erda
050 _aBTH T 58.5
_bB46 2023
100 1 _aBenavidez, Shaina F.
245 1 1 _aA Case of Autophobia :
_bA 3D Horror Role Playing Game Using Unreal Engine /
_cShaina F. Benavidez, John Melwen Cañamo, Cheirrian Kaye A. Fuentes, Keith Marvin F. Sajul, Kenji Cedric C. Teodoro.
264 _aManila :
_bTechnological University of the Philippines,
_c2023.
300 _axvi, 134 pages :
_billustrations ;
_c29 cm. +
_e1 CD-ROM (4 3/4 in.)
336 _2rdacontent
_atext
337 _2rdamedia
_aunmediated
338 _2rdacarrier
_avolume
500 _aCollege of Science --
502 _aCollege of Science --
_bBachelor of Science in Information Technology,
_cTechnological University of the Philippines,
_d2023.
504 _aIncludes bibliographical references.
520 3 _aThis study presents the development and evaluation of Autophobia, a 3D horror role-playing game designed to provide players with an engaging and terrifying experience. Developed at the Technological University of the Philippines, Autophobia integrates tactical survival strategies, psychological fear elements, and environmental exploration to create a captivating gameplay experience. Integrating from existing horror games, the researchers aimed to improve upon established standards in the genre. Autophobia stands out with its immersive setting, well-crafted narrative, eye-catching graphics, and strategic survival elements that push the boundaries of terror and gaming immersion. The development of the 3D Horror Role-Playing Game was facilitated by industry-leading tools, Unreal Engine 5, alongside programming languages like C++ and Blueprints Visual Scripting. The system's efficacy was accessed by conducting a comprehensive study involving 25 respondents from the College of Science, out of a total of 60 participants. Utilizing the Software Evaluation Instrument of ISO 25010, the researchers thoroughly evaluated the system's functionality, portability, and reliability using a 4-point Likert Scale. The researchers' system recommendations suggest the game has the potential to develop into an "Open World" experience, offering a virtual environment where players have freedom to explore, pursue objectives at their discretion, and enjoy the fear in a familiar atmosphere as entertainment.--Author's Abstract.
650 _aFantasy games
650 _aRole playing.
650 _aVideo games.
700 1 _aCañamo, John Melwen
700 1 _aFuentes, Cherrian Kaye A.
700 1 _aSajul, Keith Marvin F.
700 1 _aTeodor, Kenji Cedric C.
942 _2lcc
_cBTH COS
_n0
999 _c28548
_d28548