| 000 | 01178nam a22002897a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20240814104307.0 | ||
| 008 | 240814b |||||||| |||| 00| 0 eng d | ||
| 040 |
_aTUPM _bEnglish _cTUPM _dTUPM _erda |
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| 050 |
_aBTH QA 76 _bD34 2024 |
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| 100 |
_aDagohoy, Jaymark S. _eauthor |
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| 245 |
_aAWIKAGE ODYSSEY: _ba 2D rogue-like dungeon crawler game using procedural content generation/ _cJaymark S. Dagohoy, Lloyd Aaron R. Guevarra, Charles Brian B. Partosa, and Nash Georald A. Semblante |
||
| 260 |
_aManila: _bTechnological University of the Philippines, _c2024. |
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| 300 |
_axii, 191pages: _c29cm. _e+1 CD ROM (3/4in.) |
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| 336 | _2rdacontent | ||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 500 | _aThesis (undergraduate) | ||
| 502 |
_aCollege of Science-- _bBachelor of Science in Computer Science: _cTechnological University of the Philippines, _d2024. |
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| 504 | _aIncludes bibliography. | ||
| 650 | _aVideo games | ||
| 650 | _aGenetic algorithm | ||
| 700 |
_aGuevarra, Lloyd Aaron R. _eauthor |
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| 700 |
_aPartosa, Charles Brian B. _eauthor |
||
| 700 |
_aSemblante, Nash Georald A. _eauthor |
||
| 942 |
_2lcc _cBTH COS _n0 |
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| 999 |
_c28855 _d28855 |
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