000 02543nam a22002537a 4500
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040 _aTUPM
_beng
_cTUPM
_dTUPM
_erda
050 _aTHE NC 997
_bM36 2022
100 _aMahmood, Amra Sultana Mendoza.
_eAuthor
245 _aDOS :
_ba digital ct=yber safety 2D interactive animation /
_cAmra Sultana Mendoza Mahmood.
260 _aManila :
_bTechnological University of the Philippines,
_c2022.
300 _axi, 104 pages :
_bcol. ill. ;
_c29 cm. +
_e1 CDROM (4 3/4 in)
336 _2rdacontent
337 _2rdamedia
338 _2rdacarrier
500 _aMaster's thesis.
502 _aCollege of Architecture and Fine Arts. --
_bMasters in Graphics Technology :
_cTechnological University of the Philippines,
_d2022.
504 _aIncludes bibliography.
520 _aThe study is about cyber safety 2D interactive animation. The digital cyber safety 2d interactive animation is DOS. DOS stands for Digital Online Safety. These include mouse-over graphics, interactive buttons, 2D narrating characters, and Arabic translations on each interactive windows. The interactive animation is mainly composed of three sections named cyber access, cyber safety, and cyber care. Cyber access discusses different ways to access the internet. Cyber safety is about cybercrime awareness and ways to avoid these incidents. Cyber care discusses computer ergonomics and healthy digital practices. The user interface of the study is a combination of Filipino and Arab cultures. This study also introduces and promotes Filipino culture to Arab and international student respondents. The user experience was carefully evaluated by animation experts and members of the academe. The study aims to identify the acceptability of the respondents to DOS: A digital cyber safety 2d interactive animation. The acceptability is measured by the significant difference in the test scores of the students before and after using DOS. The results of the evaluation conducted on the interactive animation show that the industry experts, students, and members of the academe are very satisfied with the experience. They highly accept the functionality, aesthetics, responsiveness, environment, and structure of the interactive animation. The respondents experienced the interactive using a windows laptop without the need of the internet. Overall, the DOS interactive animation respondent’s experience was very satisfactory.
650 _aGraphic arts
942 _2lcc
_cTHE
_n0
999 _c29516
_d29516