| 000 | 02800nam a22003257a 4500 | ||
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| 003 | OSt | ||
| 005 | 20250403090613.0 | ||
| 008 | 250403b |||||||| |||| 00| 0 eng d | ||
| 040 |
_aTUPM _bEnglish _cTUPM _dTUPM _erda |
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| 050 |
_aBH QA 76.9 _bA73 2023 |
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| 100 |
_aArdeza, Mark Angelo V. _eauthor |
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| 245 |
_aDevelopment of virtual reality (VR)- based earthquake drill simulator for TUP Lopez/ _cMark Angelo V. Ardeza, Lhiorlaine Joy R. Espinoza, Haniko Ariel F. Lozano, Khalil Melvin C. Ola, and Eliel Kim M. Remontigue .-- |
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| 260 |
_aManila: _bTechnological University of the Philippines, _c2023. |
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| 300 |
_aix, 68pages: _c29cm. |
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| 336 | _2rdacontent | ||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 500 | _aBachelor's thesis | ||
| 502 |
_aCollege of Industrial Technology .-- _bBachelor of Engineering Technology major in Computer Engineering Technology: _cTechnological University of the Philippines, _d2023. |
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| 504 | _aIncludes bibliographic references and index. | ||
| 520 | _aEarthquake is one of the most devastating natural disasters which occur in no particular place and time in the world. The VR Earthquake Simulator V2 is a developed application that can simulate an Earthquake to improve the awareness and preparedness of the students and also gives best practices for preventing and reducing the impacts of earthquakes. The mobile application has different features, such as Instruction System for the user on how to deal with an Earthquake, Options Settings for Adjusting Magnitude, a Satisfaction Rating System for the user’s feedback about the experience, and Changeable Environment for different Scenarios. Using the Waterfall methodology, the researchers designed and fabricated the application. To ensure the application was working properly, the researchers conducted a performance test and compatibility test. The test result shows that the application will run smoothly on high-end smartphones Android 9.0 and up. The researchers conclude that all of the claims of the evaluators are because of the glass of the VR box built in. It suggests that the app should be more user-friendly by adding voice-over instruction and language/dialect options, and it could be more beneficial if there is another different scenario. Use functionality festing to verify each application features works for future development of simulation. Keywords: Earthquake, Virtual Reality, Simulator | ||
| 650 | _aComputer engineering | ||
| 650 |
_aNatural calamities _vearthquake |
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| 650 | _aVirtual reality | ||
| 700 |
_aEspinoza, Lhorlaine Joy R. _eauthor |
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| 700 |
_aLozano, Haniko Ariel F. _eauthor |
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| 700 |
_aOla, Khalil Melvin C. _eauthor |
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| 700 |
_aRemontigue, Eliel Kim M. _eauthor |
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| 942 |
_2lcc _cBTH CIT _n0 |
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| 999 |
_c29625 _d29625 |
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