| 000 | 02889nam a22003257a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20250718165028.0 | ||
| 008 | 250718b |||||||| |||| 00| 0 eng d | ||
| 040 |
_aTUPM _bEnglish _cTUPM _dTUPM _erda |
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| 050 |
_aBTH TX 145 _bD45 2025 |
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| 100 |
_aDela Cruz, Ma. Fatima C. _eauthor |
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| 245 |
_a K8chen: a board game for enhancing food safety knowledge through 8s management/ _c Ma. Fatima C. Dela Cruz, Mary Judea P. Diente, Angel Camille L. Dones, Genevieve Marie C. Orande, and Jasmin S. Visaya.-- |
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| 260 |
_aManila: _bTechnological University of the Philippines, _c2025. |
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| 300 |
_axv, 180pages: _c29cm. |
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| 336 | _2rdacontent | ||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 500 | _aBachelor's thesis | ||
| 502 |
_aCollege of Industrial Education.-- _bBachelor of science in industrial education major in home economics: _cTechnological University of the Philippines, _d2025. |
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| 504 | _aIncludes bibliographic references and index. | ||
| 520 | _aThe study aims to address students' limited knowledge of 8S Management in the kitchen, which adversely affects their understanding of food safety principles in laboratory settings. A board game focusing on 8S Management concepts was developed for BTLED-Home Economics and BTVTED-Food and Service Management third- and fourth-year students during the Academic Year 2023– 2024, following an embedded Design-Based Research (DBR) approach in 4 phases. Phase 1 explored students' perceived understanding, experiences, and the potential of integrating the board game. Phase 2 involved creating a board game centered on 8S Management. Phase 3 evaluated the board game's usability, 8S content satisfaction, and player experience satisfaction through student ratings using a 5-point Likert scale. Phase 4 analyzed how the board game's design principles influenced food safety knowledge, problem-solving skills, and student engagement in a learning environment. Phase 1 revealed inconsistencies in students' application of 8S Management concepts in practical settings. Phase 2's thematic analysis emphasized the importance of a well-structured, balanced, and player-focused design for teaching 8S principles. Phase 3 ensured alignment with educational objectives while maintaining an engaging experience. In conclusion, the board game proved to be an effective and engaging tool for helping students understand and apply 8S Management and food safety principles. The study recommends enhancing the board game with regular monitoring, supplementary quizzes, and follow-up assessments. | ||
| 650 | _aFood safety | ||
| 650 | _aBoard game | ||
| 650 | _aGamification | ||
| 700 |
_aDiente, Mary Judea P. _eauthor |
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| 700 |
_aDones, Angel Camille L. _eauthor |
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| 700 |
_aOrande, Genevieve Marie C. _eauthor |
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| 700 |
_aVisaya, Jasmin S. _eauthor |
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| 942 |
_2lcc _cBTH CIE _n0 |
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| 999 |
_c30476 _d30476 |
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