000 03341nam a22003257a 4500
003 OSt
005 20250728101952.0
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040 _aTUPM
_bEnglish
_cTUPM
_dTUPM
_erda
050 _aBTH TR 897.5
_bL33 2025
100 _aLaborte, Alyssa G.
_eauthor
245 _aDesign-based research in digital comics:
_benhancing students’ creative design skills (cds) in animation courses/
_cAlyssa G. Laborte, Juliana E. Bulaklak, Stephanie Jane H. Cruz, Jolly Lovely Annette C. Martinez, and Jarius Eleazar C. Neiz.--
260 _aManila:
_bTechnological University of the Philippines,
_c2025.
300 _axvii, 236pages:
_c29cm.
336 _2rdacontent
337 _2rdamedia
338 _2rdacarrier
500 _aBachelor's thesis
502 _aCollege Of Industrial Education.--
_bBachelor of technical vocational teacher education major in animation:
_cTechnological University of the Philippines,
_d2025.
504 _aIncludes bibliographic references and index.
520 _aAnimation students often face challenges generating and applying innovative and original ideas on Creative Design Skills (CDS) in Technical-VocationalTeacher Education major in Animation at the Technological University of the Philippines, Manila. The study aimed to design, develop, and evaluate Digital Comics as a Learning Tool to enhance Creative Design Skills (CDS). Second to Fourth-year Animation students with 78 populations, including teachers and experts, are selected. The study used a purposive sampling method for focus group discussion, semi-structured interviews, and a Likert scale survey. The research utilized a Design-Based Research Approach embedded with Mixed Methodological Design including four phases: Phase 1 identified challenges of Animation Students are mainly cognitive barriers, lack of confidence, perfectionism, fear of failure, and influence of existing styles and trends. Phase 2 revealed Color Theory and Storytelling are the most challenging design elements while highlighting desired learning tool features, such as interactivity, visual design and accessibility. Phase 3, three iteration cycles were conducted to improve content, structure, visual design, and interactivity. Final recommendations addressed gender representation, storytelling content, and usability refinements. The finalized Digital Comics were validated as “HIghly Acceptable.” Phase 4 synthesized design principles emphasized alignment with Holistic Creative Development, Reflective Design Integration, Effective Visual Communication, Balance Integration of Interactive Tools, Visual Clarity and Structure, User-Friendly Interface, and Content Accuracy and Appropriateness. The study concluded that Digital Comics enhanced Creative Design Skills by providing an interactive medium for exploring creative concepts and reinforcing skills in color theory and storytelling. The researchers further recommended testing Digital Comics
650 _aCreative design skills (CDS)
650 _aDigital comics
650 _aLearning tool
700 _aBulaklak, Juliana E.
_eauthor
700 _aCruz, Stephanie Jane H.
_eauthor
700 _aMartinez, Jolly Lovely Annette C.
_eauthor
700 _aNeiz, Jarius Eleazar C.
_eauthor
942 _2lcc
_cBTH CIE
_n0
999 _c30523
_d30523