| 000 | 03341nam a22003257a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20250728101952.0 | ||
| 008 | 250728b |||||||| |||| 00| 0 eng d | ||
| 040 |
_aTUPM _bEnglish _cTUPM _dTUPM _erda |
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| 050 |
_aBTH TR 897.5 _bL33 2025 |
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| 100 |
_aLaborte, Alyssa G. _eauthor |
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| 245 |
_aDesign-based research in digital comics: _benhancing students’ creative design skills (cds) in animation courses/ _cAlyssa G. Laborte, Juliana E. Bulaklak, Stephanie Jane H. Cruz, Jolly Lovely Annette C. Martinez, and Jarius Eleazar C. Neiz.-- |
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| 260 |
_aManila: _bTechnological University of the Philippines, _c2025. |
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| 300 |
_axvii, 236pages: _c29cm. |
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| 336 | _2rdacontent | ||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 500 | _aBachelor's thesis | ||
| 502 |
_aCollege Of Industrial Education.--
_bBachelor of technical vocational teacher education major in animation: _cTechnological University of the Philippines, _d2025. |
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| 504 | _aIncludes bibliographic references and index. | ||
| 520 | _aAnimation students often face challenges generating and applying innovative and original ideas on Creative Design Skills (CDS) in Technical-VocationalTeacher Education major in Animation at the Technological University of the Philippines, Manila. The study aimed to design, develop, and evaluate Digital Comics as a Learning Tool to enhance Creative Design Skills (CDS). Second to Fourth-year Animation students with 78 populations, including teachers and experts, are selected. The study used a purposive sampling method for focus group discussion, semi-structured interviews, and a Likert scale survey. The research utilized a Design-Based Research Approach embedded with Mixed Methodological Design including four phases: Phase 1 identified challenges of Animation Students are mainly cognitive barriers, lack of confidence, perfectionism, fear of failure, and influence of existing styles and trends. Phase 2 revealed Color Theory and Storytelling are the most challenging design elements while highlighting desired learning tool features, such as interactivity, visual design and accessibility. Phase 3, three iteration cycles were conducted to improve content, structure, visual design, and interactivity. Final recommendations addressed gender representation, storytelling content, and usability refinements. The finalized Digital Comics were validated as “HIghly Acceptable.” Phase 4 synthesized design principles emphasized alignment with Holistic Creative Development, Reflective Design Integration, Effective Visual Communication, Balance Integration of Interactive Tools, Visual Clarity and Structure, User-Friendly Interface, and Content Accuracy and Appropriateness. The study concluded that Digital Comics enhanced Creative Design Skills by providing an interactive medium for exploring creative concepts and reinforcing skills in color theory and storytelling. The researchers further recommended testing Digital Comics | ||
| 650 | _aCreative design skills (CDS) | ||
| 650 | _aDigital comics | ||
| 650 | _aLearning tool | ||
| 700 |
_aBulaklak, Juliana E. _eauthor |
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| 700 |
_aCruz, Stephanie Jane H. _eauthor |
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| 700 |
_aMartinez, Jolly Lovely Annette C. _eauthor |
||
| 700 |
_aNeiz, Jarius Eleazar C. _eauthor |
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| 942 |
_2lcc _cBTH CIE _n0 |
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| 999 |
_c30523 _d30523 |
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