| 000 | 02635nam a22003257a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20250728145831.0 | ||
| 008 | 250728b |||||||| |||| 00| 0 eng d | ||
| 040 |
_aTUPM _bEnglish _cTUPM _dTUPM _erda |
||
| 050 |
_aBTH Z 678.9 _bB56 2025 |
||
| 100 |
_aBinala, John Benedick Y. _eauthor |
||
| 245 |
_aCodequest: developing a web-based gamified quiz tool to foster ict students’ computational thinking skills in computer programming control statements/ _cJohn Benedick Y. Binala, Ruth A. Cacayan, Melanie R. Lutching, Joffer A. Manal, and Shantal M. Santiago.-- |
||
| 260 |
_aManila: _bTechnological University of the Philippines, _c2025. |
||
| 300 |
_axiv, 227pages: _c29cm. |
||
| 336 | _2rdacontent | ||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 500 | _aBachelor's thesis | ||
| 502 |
_aCollege of Industrial Education.-- _bBachelor of science in industrial education major in information and communication technology: _cTechnological University of the Philippines, _d2025. |
||
| 504 | _aIncludes bibliographic references and index. | ||
| 520 | _aThe integration of technology in education is crucial for fostering essential skills like programming, but many students struggle with control structures like sequence, selection, and iteration. This research focuses on creating and testing CodeQuest, a web-based quiz tool that uses game-like features to foster BSIE- ICT students' CTS in C# programming language. The study was conducted at the Technological University of the Philippines and used a design-based research study of mixed-method embedded design. The first phase revolved around Problem Exploration and Identification (Qualitative), involving a semi-structured interview with students' lived experiences, revealing challenges, nested loops, and the need for interactive, engaging resources. The second phase, design and development, focuses on developing and designing CodeQuest. Phase III Iteration and Evaluation (Quantitative) showed high satisfaction levels with CodeQuest. Overall, the study underscores the potential of gamified Quiz Tools like CodeQuest in making programming education more interactive and engaging. Future improvements could focus on enhancing CodeQuest based on feedback and conducting studies on the long-term impact of the gamified quiz. | ||
| 650 | _aControl structure | ||
| 650 | _aGamified learning | ||
| 650 | _aComputational thinking | ||
| 700 |
_aCacayan, Ruth A. _eauthor |
||
| 700 |
_aLutching, Melanie R. _eauthor |
||
| 700 |
_aManal, Joffer A. _eauthor |
||
| 700 |
_aSantiago, Shantal M. _eauthor |
||
| 942 |
_2lcc _cBTH CIE _n0 |
||
| 999 |
_c30537 _d30537 |
||