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040 _aTUPM
_bEnglish
_cTUPM
_dTUPM
_erda
050 _aBTH Z 678.9
_bB56 2025
100 _aBinala, John Benedick Y.
_eauthor
245 _aCodequest: developing a web-based gamified quiz tool to foster ict students’ computational thinking skills in computer programming control statements/
_cJohn Benedick Y. Binala, Ruth A. Cacayan, Melanie R. Lutching, Joffer A. Manal, and Shantal M. Santiago.--
260 _aManila:
_bTechnological University of the Philippines,
_c2025.
300 _axiv, 227pages:
_c29cm.
336 _2rdacontent
337 _2rdamedia
338 _2rdacarrier
500 _aBachelor's thesis
502 _aCollege of Industrial Education.--
_bBachelor of science in industrial education major in information and communication technology:
_cTechnological University of the Philippines,
_d2025.
504 _aIncludes bibliographic references and index.
520 _aThe integration of technology in education is crucial for fostering essential skills like programming, but many students struggle with control structures like sequence, selection, and iteration. This research focuses on creating and testing CodeQuest, a web-based quiz tool that uses game-like features to foster BSIE- ICT students' CTS in C# programming language. The study was conducted at the Technological University of the Philippines and used a design-based research study of mixed-method embedded design. The first phase revolved around Problem Exploration and Identification (Qualitative), involving a semi-structured interview with students' lived experiences, revealing challenges, nested loops, and the need for interactive, engaging resources. The second phase, design and development, focuses on developing and designing CodeQuest. Phase III Iteration and Evaluation (Quantitative) showed high satisfaction levels with CodeQuest. Overall, the study underscores the potential of gamified Quiz Tools like CodeQuest in making programming education more interactive and engaging. Future improvements could focus on enhancing CodeQuest based on feedback and conducting studies on the long-term impact of the gamified quiz.
650 _aControl structure
650 _aGamified learning
650 _aComputational thinking
700 _aCacayan, Ruth A.
_eauthor
700 _aLutching, Melanie R.
_eauthor
700 _aManal, Joffer A.
_eauthor
700 _aSantiago, Shantal M.
_eauthor
942 _2lcc
_cBTH CIE
_n0
999 _c30537
_d30537