| 000 | 02972nam a22003137a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20260611090233.0 | ||
| 008 | 260611b |||||||| |||| 00| 0 eng d | ||
| 040 |
_bEnglish _cTUPM _dTUPM _erda |
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| 050 |
_aBTH TR 897.5 _bG35 2026 |
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| 100 |
_aGallego, Mark Eric T. _eAuthor |
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| 245 |
_aPose!: _bVisual Novel Game as Instructional Material to Support Drawing Skill Acquisition in Pose-to-Pose Animation/ _cMark Eric T. Gallego, John Michael B. Peñamante, Janicia Claire S. Queri, and Elvin Justine P. Reyes..- |
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| 260 |
_aManila: _bTechnological University of the Philippines, _c2026. |
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| 300 |
_axiii, 166pages: _c29cm. |
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| 336 | _2rdacontent | ||
| 337 | _2rdamedia | ||
| 338 | _2rdacarrier | ||
| 500 | _aBachelor's Thesis | ||
| 502 |
_aCollege of Industrial Education..- _bBachelor of Technical Vocational Teacher Education major in Animation _cTechnological University of the Philippines, _d2026. |
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| 504 | _aIncludes bibliographic references and index. | ||
| 520 | _aThis design-based research project focuses on supporting the acquisition of drawing skills in pose-to-pose animation, where learners experience difficulties constructing accurate key poses, aligning chronological sequences, and applying perspective drawing. Existing approaches, such as traditional lectures and demonstrations, have not fully resolved these challenges, revealing a need for an intervention that better supports learner drawing skills in pose-to-pose. This project aims to design, test, refine, and evaluate instructional material that addresses these pedagogical and practical gaps. The design is informed by the Design-based Research (DBR) framework, which emphasizes the support of instructional materials that are important for learning. Data were gathered through observations, interviews, expert validation, and student evaluations of how learners support their pose-to-pose drawing skills in animation. The first cycle addresses students' learning needs to produce a prototype with readable fonts, color-safe visuals, and gender-neutral character options. Implementation showed that the Pose! : visual novel improved the interface, instructional clarity, and content variety. Across these cycles’ themes of engagement, clear instruction, and practical application, the final design principle is shaped. Overall, findings indicate that Pose! shows a strong potential, highly engaging, content relevance, and clear support for drawing skills acquisition in pose-to-pose animation, with a high evaluation rating of (X=4.29). KEYWORDS: Drawing skills acquisition, Game-based learning, Instructional material, Pose-to-pose animation, Visual novel | ||
| 650 | _aAnimation | ||
| 650 | _aGame-based learning | ||
| 650 | _aDrawing skills acquisition | ||
| 700 |
_aPeñamante, John Michae B. _eAuthor |
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| 700 |
_aQueri, Janica Claire S. _eAuthor |
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| 700 |
_aReyes, Elvin Justine P. _eAuthor |
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| 942 |
_2lcc _cBTH CIE _n0 |
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| 999 |
_c31500 _d31499 |
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