000 02972nam a22003137a 4500
003 OSt
005 20260611090233.0
008 260611b |||||||| |||| 00| 0 eng d
040 _bEnglish
_cTUPM
_dTUPM
_erda
050 _aBTH TR 897.5
_bG35 2026
100 _aGallego, Mark Eric T.
_eAuthor
245 _aPose!:
_bVisual Novel Game as Instructional Material to Support Drawing Skill Acquisition in Pose-to-Pose Animation/
_cMark Eric T. Gallego, John Michael B. Peñamante, Janicia Claire S. Queri, and Elvin Justine P. Reyes..-
260 _aManila:
_bTechnological University of the Philippines,
_c2026.
300 _axiii, 166pages:
_c29cm.
336 _2rdacontent
337 _2rdamedia
338 _2rdacarrier
500 _aBachelor's Thesis
502 _aCollege of Industrial Education..-
_bBachelor of Technical Vocational Teacher Education major in Animation
_cTechnological University of the Philippines,
_d2026.
504 _aIncludes bibliographic references and index.
520 _aThis design-based research project focuses on supporting the acquisition of drawing skills in pose-to-pose animation, where learners experience difficulties constructing accurate key poses, aligning chronological sequences, and applying perspective drawing. Existing approaches, such as traditional lectures and demonstrations, have not fully resolved these challenges, revealing a need for an intervention that better supports learner drawing skills in pose-to-pose. This project aims to design, test, refine, and evaluate instructional material that addresses these pedagogical and practical gaps. The design is informed by the Design-based Research (DBR) framework, which emphasizes the support of instructional materials that are important for learning. Data were gathered through observations, interviews, expert validation, and student evaluations of how learners support their pose-to-pose drawing skills in animation. The first cycle addresses students' learning needs to produce a prototype with readable fonts, color-safe visuals, and gender-neutral character options. Implementation showed that the Pose! : visual novel improved the interface, instructional clarity, and content variety. Across these cycles’ themes of engagement, clear instruction, and practical application, the final design principle is shaped. Overall, findings indicate that Pose! shows a strong potential, highly engaging, content relevance, and clear support for drawing skills acquisition in pose-to-pose animation, with a high evaluation rating of (X=4.29). KEYWORDS: Drawing skills acquisition, Game-based learning, Instructional material, Pose-to-pose animation, Visual novel
650 _aAnimation
650 _aGame-based learning
650 _aDrawing skills acquisition
700 _aPeñamante, John Michae B.
_eAuthor
700 _aQueri, Janica Claire S.
_eAuthor
700 _aReyes, Elvin Justine P.
_eAuthor
942 _2lcc
_cBTH CIE
_n0
999 _c31500
_d31499