000 01711pam a2200421 i 4500
001 021526867
003 UkOxU
005 20240809141519.0
008 180221s2019 caua |0|1|0|eng d
015 _aGBB852096
_2bnb
016 7 _a018795395
_2Uk
020 _a9780134863542
_qpaperback
020 _a0134863542
_qpaperback
035 _a(Uk)018795395
040 _aStDuBDS
_beng
_erda
_cTUPM
_dUk
_dUkOxU
042 _aukblsr
050 0 _aT 385
_bG55 2019
100 1 _aGilbert, Keith
_eauthor.
245 0 0 _aAdobe Dimension CC /
_cKeith Gilbert.
250 _a2019 release.
264 1 _aSan Jose, California :
_bAdobe Press,
_c[2019].
300 _avii, 278 pages :
_billustrations (black and white, and colour) ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 0 _aClassroom in a book
500 _aIncludes index.
500 _aFormerly CIP.
_5Uk
505 0 _aIntroducing Adobe Dimension Exploring design mode Changing your view of the scene: working with the camera Exploring render mode Finding 3D models and using CC libraries Working with materials Creating materials with Adobe capture CC Selecting objects and surfaces Applying graphics to models Working with backgrounds Working with lights Pushing the limits: model- and scene-building techniques Post-processing with Adobe Photoshop CC
630 0 0 _aAdobe Dimensions.
650 1 0 _aComputer graphics.
650 1 0 _aComputer animation
650 1 0 _aThree-dimensional display systems
650 1 0 _a Adobe Dimensions
830 0 _aClassroom in a book.
942 _2lcc
_cBK
999 _c3444
_d3444