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Pose!: Visual Novel Game as Instructional Material to Support Drawing Skill Acquisition in Pose-to-Pose Animation/ Mark Eric T. Gallego, John Michael B. Peñamante, Janicia Claire S. Queri, and Elvin Justine P. Reyes..-

By: Contributor(s): Material type: TextTextPublication details: Manila: Technological University of the Philippines, 2026.Description: xiii, 166pages: 29cmContent type:
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  • BTH TR 897.5 G35 2026
Dissertation note: College of Industrial Education..- Bachelor of Technical Vocational Teacher Education major in Animation Technological University of the Philippines, 2026. Summary: This design-based research project focuses on supporting the acquisition of drawing skills in pose-to-pose animation, where learners experience difficulties constructing accurate key poses, aligning chronological sequences, and applying perspective drawing. Existing approaches, such as traditional lectures and demonstrations, have not fully resolved these challenges, revealing a need for an intervention that better supports learner drawing skills in pose-to-pose. This project aims to design, test, refine, and evaluate instructional material that addresses these pedagogical and practical gaps. The design is informed by the Design-based Research (DBR) framework, which emphasizes the support of instructional materials that are important for learning. Data were gathered through observations, interviews, expert validation, and student evaluations of how learners support their pose-to-pose drawing skills in animation. The first cycle addresses students' learning needs to produce a prototype with readable fonts, color-safe visuals, and gender-neutral character options. Implementation showed that the Pose! : visual novel improved the interface, instructional clarity, and content variety. Across these cycles’ themes of engagement, clear instruction, and practical application, the final design principle is shaped. Overall, findings indicate that Pose! shows a strong potential, highly engaging, content relevance, and clear support for drawing skills acquisition in pose-to-pose animation, with a high evaluation rating of (X=4.29). KEYWORDS: Drawing skills acquisition, Game-based learning, Instructional material, Pose-to-pose animation, Visual novel
List(s) this item appears in: CIE - BTVTED - Animation
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Item type Current library Shelving location Call number Status Date due Barcode
Bachelor's Thesis CIE Bachelor's Thesis CIE TUP Manila Library Thesis Section-2nd floor BTH TR 897.5 G35 2026 (Browse shelf(Opens below)) Not for loan BTH0006950

Bachelor's Thesis

College of Industrial Education..- Bachelor of Technical Vocational Teacher Education major in Animation Technological University of the Philippines, 2026.

Includes bibliographic references and index.

This design-based research project focuses on supporting the acquisition of
drawing skills in pose-to-pose animation, where learners experience difficulties
constructing accurate key poses, aligning chronological sequences, and applying
perspective drawing. Existing approaches, such as traditional lectures and
demonstrations, have not fully resolved these challenges, revealing a need for an
intervention that better supports learner drawing skills in pose-to-pose. This project
aims to design, test, refine, and evaluate instructional material that addresses
these pedagogical and practical gaps. The design is informed by the Design-based
Research (DBR) framework, which emphasizes the support of instructional
materials that are important for learning. Data were gathered through
observations, interviews, expert validation, and student evaluations of how
learners support their pose-to-pose drawing skills in animation. The first cycle
addresses students' learning needs to produce a prototype with readable fonts,
color-safe visuals, and gender-neutral character options. Implementation showed
that the Pose! : visual novel improved the interface, instructional clarity, and
content variety. Across these cycles’ themes of engagement, clear instruction, and
practical application, the final design principle is shaped. Overall, findings indicate
that Pose! shows a strong potential, highly engaging, content relevance, and clear
support for drawing skills acquisition in pose-to-pose animation, with a high
evaluation rating of (X=4.29).
KEYWORDS: Drawing skills acquisition, Game-based learning, Instructional

material, Pose-to-pose animation, Visual novel

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