Design-based research in digital comics: enhancing students’ creative design skills (cds) in animation courses/ Alyssa G. Laborte, Juliana E. Bulaklak, Stephanie Jane H. Cruz, Jolly Lovely Annette C. Martinez, and Jarius Eleazar C. Neiz.--
Material type:
TextPublication details: Manila: Technological University of the Philippines, 2025.Description: xvii, 236pages: 29cmContent type: - BTH TR 897.5 L33 2025
| Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode |
|---|---|---|---|---|---|---|---|
Bachelor's Thesis CIE
|
TUP Manila Library | Thesis Section-2nd floor | BTH TR 897.5 L33 2025 (Browse shelf(Opens below)) | c.1 | Not for loan | BTH0006218 |
Bachelor's thesis
College Of Industrial Education.--
Bachelor of technical vocational teacher education major in animation: Technological University of the Philippines,
2025.
Includes bibliographic references and index.
Animation students often face challenges generating and applying
innovative and original ideas on Creative Design Skills (CDS) in
Technical-VocationalTeacher Education major in Animation at the Technological
University of the Philippines, Manila. The study aimed to design, develop, and
evaluate Digital Comics as a Learning Tool to enhance Creative Design Skills
(CDS). Second to Fourth-year Animation students with 78 populations, including
teachers and experts, are selected. The study used a purposive sampling
method for focus group discussion, semi-structured interviews, and a Likert scale
survey. The research utilized a Design-Based Research Approach embedded
with Mixed Methodological Design including four phases: Phase 1 identified
challenges of Animation Students are mainly cognitive barriers, lack of
confidence, perfectionism, fear of failure, and influence of existing styles and
trends. Phase 2 revealed Color Theory and Storytelling are the most challenging
design elements while highlighting desired learning tool features, such as
interactivity, visual design and accessibility. Phase 3, three iteration cycles were
conducted to improve content, structure, visual design, and interactivity. Final
recommendations addressed gender representation, storytelling content, and
usability refinements. The finalized Digital Comics were validated as “HIghly
Acceptable.” Phase 4 synthesized design principles emphasized alignment with
Holistic Creative Development, Reflective Design Integration, Effective Visual
Communication, Balance Integration of Interactive Tools, Visual Clarity and
Structure, User-Friendly Interface, and Content Accuracy and Appropriateness.
The study concluded that Digital Comics enhanced Creative Design Skills by
providing an interactive medium for exploring creative concepts and reinforcing
skills in color theory and storytelling. The researchers further recommended
testing Digital Comics
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