Codequest: developing a web-based gamified quiz tool to foster ict students’ computational thinking skills in computer programming control statements/

Binala, John Benedick Y.

Codequest: developing a web-based gamified quiz tool to foster ict students’ computational thinking skills in computer programming control statements/ John Benedick Y. Binala, Ruth A. Cacayan, Melanie R. Lutching, Joffer A. Manal, and Shantal M. Santiago.-- - Manila: Technological University of the Philippines, 2025. - xiv, 227pages: 29cm.

Bachelor's thesis

College of Industrial Education.--

Includes bibliographic references and index.

The integration of technology in education is crucial for fostering essential
skills like programming, but many students struggle with control structures like
sequence, selection, and iteration. This research focuses on creating and testing

CodeQuest, a web-based quiz tool that uses game-like features to foster BSIE-
ICT students' CTS in C# programming language. The study was conducted at the

Technological University of the Philippines and used a design-based research
study of mixed-method embedded design. The first phase revolved around
Problem Exploration and Identification (Qualitative), involving a semi-structured
interview with students' lived experiences, revealing challenges, nested loops, and
the need for interactive, engaging resources. The second phase, design and
development, focuses on developing and designing CodeQuest. Phase III Iteration
and Evaluation (Quantitative) showed high satisfaction levels with CodeQuest.
Overall, the study underscores the potential of gamified Quiz Tools like CodeQuest
in making programming education more interactive and engaging. Future
improvements could focus on enhancing CodeQuest based on feedback and
conducting studies on the long-term impact of the gamified quiz.


Control structure
Gamified learning
Computational thinking

BTH Z 678.9 / B56 2025



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